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How Much Data Does War Thunder Use

#ane

Boomer20

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Posted 03 January 2016 - 12:17

I've been a purely unmarried-player pilot for years however recently I discovered the fun of multiplayer when I had a go at Warthunder to run into whether it was equally good equally a mate had suggested. I share my cyberspace with my dad and we take 4gb a calendar month (hoping to become real internet soon). I tracked my data usage for Warthunder to about ~30mb for near an hour and half's play. More than recently nosotros capped our net (due to a massive error on my fathers behalf) on the offset day of the new calendar month but I can nevertheless play Warthunder with no-lag fine. I tried Rise of Flying and I can't go more 5 minutes without getting disconnected from the servers. So my question is, what are general data usage numbers (sent and received if possible) for flying say 30mins-2hrs? Generally I wouldnt fly for much longer than an hr only a general idea would be dainty.

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#2 Boomer20

Boomer20

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Posted 07 January 2016 - 21:17

Is anybody able to assist? Im actually quite interested in flying online.


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#3 BraveSirRobin

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Posted 07 January 2016 - 21:40

I've seen this question posted several times.  Unfortunately, I have notwithstanding to see a definitive answer posted.  I don't recall people are ignoring you.  I think that no one knows the reply.


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The toughest part of my job is dealing with incompetent clowns who think they're skilful at their job.

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#iv Boomer20

Boomer20

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Posted 07 January 2016 - 21:44

Thank you BSR, might just take to swoop headlong into this ane myself and just continue a close eye on the usage.


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#5 Demon_

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Posted 07 January 2016 - 21:54

I don't know. They recommend 1Mb/s (speed) for MP.
1Mb/south Ten 60sec X 60min /8 = 450MB/60 minutes (consumption).

b=bit
B=byte

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#six FourSpeed

FourSpeed

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Posted 08 January 2016 - 00:02

Unfortunately, I can't add much to the thread either.

I run across graphs like the example below, on our *server* usage (an aggregate of ALL our RoF/BoS & TS server(south)), but take no idea what a single player business relationship uses.  Apparently, it would exist a LOT lower.

For anyone interested, our server usage is generally quite variable, fluctuating betwixt ~0-12Mbps In, and near ~0-3Mbps out - depending on time of day and histrion activity. That adds up to anywhere betwixt .3 - 1TB of data traffic / month for the whole shebang.

Maybe somebody else has actually tracked it at the single histrion account level... I remember Demon's guesstimate is way too loftier. From our graph below, adding In & Out averages (one.54 + 0.39) and settle for an avg of about 2Mbps, that works out to (2 Mbps * 3600 seconds) 7200Mb/hr ... / 8 = about 900 MB / hour for ALL of our game servers (3 RoF, 2 BoS & 1 TS), and that'south merely 2X Demon'southward estimate... I'd expect a single histrion'south usage to be Way below that ... probably on the order of ii-5MB / hour... Still, I'm merely guessing also, then take that estimate with as many grains of salt every bit you similar -- YMMV. ;)

Regards,

4 :icon_e_salute:

Attached Filebandwidth.jpg 45.57KB 0 downloads


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#7 =Cfc=FatherTed

=Cfc=FatherTed

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Posted 08 January 2016 - 16:38

Yeah I also would take replied sooner Boomer (I want as many people online as poss), but have no existent respond.  I would imagine that the actual consumption of your data allowance would be similar to what you lot experienced with WT.  Also, your internet speed, which is a chief factor in lag, is not dependent on your information assart (AFAIK - though your Internet access provider might "throttle" your broadband if you use likewise much).  And finally, "discos" are an unfortunate fact of life for a lot of online Roffers - so probably not only an consequence for your item net connection.


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#viii Demon_

Demon_

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Posted 08 January 2016 - xix:55

450MB/hr is the max, for a constant 1Mb/s information flow. But every bit long as the data period is non abiding when gaming,
the only fashion to know is to used a monitoring program. Gaming consumption (pc) should be 15-30MB/hour.

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#9 Demon_

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Posted 08 January 2016 - 21:04

Interesting.
Iv, your sample graph is for 2 hours. Then, 450MB/hour in total for everybody.
In Agreement with the ROF specification of 1Mb/s.
If you counted 50-fourscore players in total during that time, yous will get 9-6MB/hr. Who knows?

The big question is, how many players tin exist connect before they experience lag?

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#10 BraveSirRobin

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Posted 08 January 2016 - 21:08

The big question is, how many players tin be connect before they experience lag?

At the moment the reply to that question appears to be two.


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The toughest part of my chore is dealing with incompetent clowns who think they're skillful at their job.

Gratis Knalp!

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#xi Demon_

Demon_

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Posted 08 Jan 2016 - 21:28

At the moment the respond to that question appears to be ii.

Demon! Go out of this torso!

giphy.gif


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#12 FourSpeed

FourSpeed

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Posted 08 Jan 2016 - 23:12

Interesting.
Iv, your sample graph is for 2 hours. And then, 450MB/hour in full for everybody.
In Agreement with the ROF specification of 1Mb/s.
If y'all counted 50-80 players in total during that time, you lot will get 9-6MB/hour. Who knows?

The big question is, how many players can be connect before they experience lag?

It's two hours of many sampling slices, ongoing... The graph extends over several weeks (note the Ten axis), and is just an aggregated snapshot of that process that our ISP runs.

The RoF recommended specification is that "high" probably to account for outburst traffic, ie. it'south reasonable to think that more information will need to be exchanged in a multi-thespian furball and so would be required for a unmarried player puttering around a relatively barren (few game objects) countryside. I would expect a distinct variance depending on where the player is on the map, the complexity of the mission, and what else is going on in their vicinity.

I believe the max of 450MB/hr for a player would exist an extremely rare (if ever) occurrence. Were it otherwise, you might infer that, given our measured, boilerplate server traffic of 900MB/hour, there are merely two players on, beyond five game servers and a TS server. Evidently, that is almost never the case -- in that location are almost e'er one/2 dozen or more folks accessing our various servers at any given time beyond the diverse global timezones, and oftentimes a few dozen or more.

What the graph shows, is that clearly there are various times when more people are usually on, which shouldn't be a surprise (US primetime, EU primetime, AU/NZ primetime etc.), forth with the range of bandwidth those players apply.

The data amass in the graph is irrespective of the number of players, in the sense that there's no way to actually tell how many players were on for any given point on the graph -- information technology'southward just pure bandwidth traffic from ALL our servers.  Given that there are nearly ever players in Wargrounds, and on our TS server, and frequently players on the other servers, wenotwithstanding measure out that the average of ALL that is only ~ 2Mbps, and at *tiptop* times, it spikes up around 12Mbps...

If we were talking sustained data rates, that 12Mbps peak would equate to 5400 MB/hour equating to more 4 TB / month. Historically, since 2011, our bandwidth has only exceeded 1TB (barely, at that) in a month, merely 3 times, so it'south a pretty safety assumption that those spikes are (relatively) cursory, and the usual bandwidth for the average player is well below the 450MB/hr max rate 777 recommends for the game's online setting.

In answer to your lag question, even a single actor tin can lag, on *any* game server, depending on several factors, some of which may well have admittedly nothing to practice with the game server he's connecting to, but that'southward a discussion for a unlike topic.

Regards,

4 :icon_e_salute:


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#13 Boomer20

Boomer20

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Posted 09 January 2016 - 09:21

Cheers for all the answers and discussion guys, i judge ultimately i but need to requite it a crack when the next calendar month starts and see how information technology goes (my mobile broadband has a data tracker so I tin can get a pretty good idea). Until and so I can effort to get online but if it was like last time, I most probable will lose connection within moments continuously.

Never the less, proceed an eye out for Boomer20 and savor some easy cannon fodder :icon_e_biggrin:

P.S. Just a technical question: In theory would having more people on the server at once utilise more than data or not? Cause I utilize to run a server with just me and my mate in ROF and DCS and it all went fine usage wise (about what I use in WT) but as soon as we tried missions populated with AI not fifty-fifty other people it started to chew my usage. I realise that might be different because I was running the server but this is more of a curiousity question.


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#14 FourSpeed

FourSpeed

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Posted 09 January 2016 - xvi:59

Cheers for all the answers and discussion guys, i gauge ultimately i just need to give it a fissure when the next month starts and come across how it goes (my mobile broadband has a data tracker so I can get a pretty proficient idea). Until and so I can try to get online but if it was like last time, I nearly probable will lose connection within moments continuously.

Never the less, proceed an heart out for Boomer20 and bask some easy cannon forage :icon_e_biggrin:

P.S. Just a technical question: In theory would having more people on the server at one time use more data or not? Cause I use to run a server with just me and my mate in ROF and DCS and it all went fine usage wise (about what I use in WT) only as soon every bit we tried missions populated with AI not fifty-fifty other people information technology started to chew my usage. I realise that might be dissimilar because I was running the server only this is more of a curiousity question.

As mentioned above in your OP, given a 4GB monthly allotment, I remember you'll be just fine based on numbers I'yard seeing for our servers, but I'd recommend flying for an hour or ii and checking the data usage at that point (if y'all're able to) to get a improve idea of what is happening in your specific example.

Personally, I'd also expect that data usage would definitely increment with more players on, and specially, with more than players in proximity to you (ie. say, within 5km?), as your client needs to know where they are (even if yous, the role player don't know), and whether bullets are existence fired back & forth, and whether there are hits, etc..  I'd await data usage to drib substantially the farther away y'all get from other players and mission objects.

I'll be curious to read what you discover as you become some online flight time in -- please update this thread with your experiences as that volition brand information technology easier to answer your question for the next person who wants to know that.

Have Fun!

Regards,

4 :icon_e_salute:


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#15 Boomer20

Boomer20

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Posted xi January 2016 - 07:49

Personally, I'd too look that information usage would definitely increase with more players on, and especially, with more than players in proximity to you (ie. say, within 5km?), as your customer needs to know where they are (even if you, the player don't know), and whether bullets are being fired back & forth, and whether there are hits, etc..  I'd expect data usage to drop substantially the further abroad you get from other players and mission objects.

Well i tried flight once more the other night with my slowed net, and merely by the fact that I lost connection to the server merely once somebody else joined a side, I'd suspect that having others around definitely does affect usage.

I get my new assart the 23rd which is a weekend so ill study back my findings that day.


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#16 Boomer20

Boomer20

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Posted 22 January 2016 - 22:25

Okay then flew a quick x minutes on wargrounds with a around 22 other people, used about 14-15 mb, so in an hr it would approximately be ninety-100mb i would reckon.

Edit: Flew for an one hour : ten minutes, used effectually 70mb this time it started with about 8 people, when i left at that place were about 16 people.


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#17 FourSpeed

FourSpeed

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Posted 23 January 2016 - 02:04

Okay so flew a quick ten minutes on wargrounds with a effectually 22 other people, used most 14-15 mb, so in an hour it would approximately be 90-100mb i would reckon.

Edit: Flew for an 1 hour : ten minutes, used effectually 70mb this time it started with most 8 people, when i left there were about 16 people.

Interesting.  So, a rough ballpark figure of virtually  ~1mb / infinitesimal or so...  That's definitely higher than I'd have guessed, but at least it's well beneath the max (based on the recommended connection speeds), so it looks like you could go a good 60 hours or so, of RoF in a calendar month (if you can monopolize your home internet use :D :icon_lol: ).

Okay, unless you live lonely, *that'southward* not happening - still, it sounds like you shouldn't have too much problem doing some coincidental flight on the weekends or the occasional day/evening though, if you're then inclined.

Thanks for sharing that data with us -- if you practice any more measuring (especially when there are other pilots around your vicinity), it would be interesting to run across if/how those numbers vary compared to say a coincidental flying on a quiet server away from other players and AI -- I should remember that would requite you a pretty decent spread of data rate usage numbers for nearly situations.

Regards,

4 :icon_e_salute:


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#18 Boomer20

Boomer20

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Posted 23 January 2016 - 12:19

More than than plenty for the occasional weekend fly. Given that the servers are most busiest in my mornings (live in Australia) information technology shouldnt be a problem balancing the occassional use with the family and day to twenty-four hours use.

.

I will exercise some more information gathering when i can, quiet times will be interesting ones to gather but glad to help where I can. Hopefully that should help more than new people when data numbers


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#19 weegie

weegie

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Posted 23 January 2016 - 12:30

Boomer

Only came beyond this and asked the same question for BoS and DCS and got no respond on the respective forums.

I downloaded NetBalancer, you can get a copy here.

https://netbalancer.com/download

The free version is more than plenty for average needs. NetBalancer has the power to graph Network information rates for all or individual usage on your computer and a whole lot more, its a corking piece of software IMHO.

I tried it for DCS and got a rough figure, this is for client use as I have been asked the question past somebody in a very like position whose Cyberspace rate is capped on a monthly basis.

If y'all don't want to employ information technology yourself I'll no doubt get around to trying it out for RoF only as I'm not a regular user/rubbish pilot I will be doing this on the quietest server I tin can find.

Can't get together much information if your in for 20 seconds and go shot down. :icon_e_deadman:


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#20 Ceowulf

Ceowulf

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Posted 23 January 2016 - 13:36

Weegie, you could test it at "Shooting Stars."  Ai to kill at that place and people should leave you lot alone, especially if you ask.

LP<><


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#21 weegie

weegie

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Posted 23 January 2016 - 16:13

Cheers LPorter

I'll give that a try.

Any results I go I'll post upward


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#22 FourSpeed

FourSpeed

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Posted 23 January 2016 - 16:26

Boomer

Only came across this and asked the aforementioned question for BoS and DCS and got no reply on the respective forums.

I downloaded NetBalancer, you can get a copy here.

https://netbalancer.com/download

The free version is more than enough for average needs. NetBalancer has the ability to graph Network information rates for all or individual usage on your computer and a whole lot more than, its a nifty piece of software IMHO.

I tried it for DCS and got a crude figure, this is for client use as I have been asked the question by somebody in a very similar position whose Internet charge per unit is capped on a monthly basis.

If you don't want to utilise it yourself I'll no dubiety get around to trying it out for RoF but as I'chiliad not a regular user/rubbish pilot I will be doing this on the quietest server I can notice.

Can't gather much data if your in for 20 seconds and go shot down. :icon_e_deadman:

You could requite it a try on New Wings - Basic Grooming.  That's a non-pvp server, and then you shouldn't have any issues with getting shot down past other players.

At that place are AI in there, but (nearly of them) are merely triggered if/when y'all fly into 1 of the Red Circles marked on the map.  Additionally, in that location's plenty of space where you tin can get completely away from everything and simply wing around.

Regards,

4 :icon_e_salute:


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#23 Boomer20

Boomer20

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Posted 29 January 2016 - 21:49

Okay flew one and half hours and notched 130mb received, 15mb sent then ~150mb so thats in keeping with the 100mb/hr theory, this was on a total server at wargrounds. (realitively full)

Boomer

Just came beyond this and asked the same question for BoS and DCS and got no reply on the respective forums.

I downloaded NetBalancer, you lot tin get a copy here.

https://netbalancer.com/download

The free version is more than than enough for boilerplate needs. NetBalancer has the ability to graph Network information rates for all or individual usage on your computer and a whole lot more than, its a nifty slice of software IMHO.

I tried information technology for DCS and got a rough effigy, this is for client utilise every bit I have been asked the question by somebody in a very similar position whose Cyberspace rate is capped on a monthly basis.

If you don't want to use it yourself I'll no dubiety get effectually to trying it out for RoF simply as I'thousand not a regular user/rubbish pilot I will be doing this on the quietest server I can detect.

Can't assemble much data if your in for 20 seconds and get shot downwards. :icon_e_deadman:

Dont worry about how skilful you are mate, im yet to down another player in MP and ive been shot down at least 10 times now. my 90mins flight fourth dimension was spent 3mins getting shot downwards and 87mins of idle flight time.

While not relevant here, could you lot pm me your results for DCS? would be skilful to know :icon_e_smile:


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#24 ChiefRedCloud

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Posted 29 January 2016 - 22:03

Boomer .... Welcome to the Multiplayer experiance .....

Master


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#25 Boomer20

Boomer20

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Posted 29 January 2016 - 22:18

Thank you chief
I am proud to exist yet more fodder for you experienced types :icon_lol:


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How Much Data Does War Thunder Use,

Source: https://riseofflight.com/forum/topic/47330-data-usage-numbers-multiplayer/

Posted by: aldereteyetwall.blogspot.com

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